(main) | Rules | Offense | Defense | Levels of the Game | Behind the Scenes |
Rules[]
- Offense is the thieves, the offense is a team of two, Defense is the police, same as Offense's number of players
- Offense must attempt to make off with the store loot, Defense will play as the security, they become the police discovering the treasure is stolen, Offense attempts to get away & avoid the police (Defense) & make it to their hideout (Penguin HQ), Defense attempts to prevent the thieves (Offense) from reaching hideout, they also try to arrest (capture) them
- When in the hideout, the Offense must lock it down & prevent the Defense from penetrating their lock-down while they count up the loot
- When Offense enters the hideout, Defense must find a way to break into the base before Offense finishes counting up their loot
- Defense & Offense switch sides after Offense is finished counting the loot or Defense arrests the Offense
- Only the Offense Team can abort the mission & surrender to Defense, Calling an official surrender is forfeits: The team is arrested, they forfeit their goal & prize
- The game can be called into a time-out by Defense, but it's only necessary when the Lemur Empire begins disrupting the game by:
- King Julien XIV enters the HQ or finds Offense & takes what they have because it's his property or wants it for his own greed
- Julien XIV sends out the Department of Central Park Zoo Law Enforcement
Defense wins by[]
- Catching Offense while Offense attempts to steal the treasure
- Arresting Offense on their way to the base
- Arresting Offense before they finish counting their loot
Offense wins by[]
- Escaping Defense & arrest, Counting up the loot before Defense arrests them
END OF ARTICLE